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There’s a lot going on under Hyrule’s surface, and it’s hard to make everything coexist with one another given the limited information we have but, at the same time, it only adds to the allure that these worlds have. Twilight Princess had the Twilight Realm, and A Link Between Worlds gave us Lorule.
#ZELDA PARALLEL WORLDS MAP FULL#
Majora’s Mask introduced Termina, a fever-dream-like Hyrule full of rich lore that will never be given more depth. Literally.Ī Link to the Past introduced the Dark World, a world parallel to Hyrule that Ganondorf controls. Things get retconned, things get unretconned, but one thing that stays constant is that Hyrule has a lot of layers to it. After that, there are a mountain of developer interviews, and a handful of new lore books like Hyrule Historia and Hyrule Encyclopedia.
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Each and every Zelda game brings in so much new information that fans squabble over. It’s a world that only Nintendo could think up. At the same time, however, it’s also incredibly morbid, highly detailed, and a near obsessive with maintaining certain elements. When it all comes down to it, Hyrule is one of the most lived-in worlds in video game history. The franchise has always had a very distinct style of storytelling and world-building, but it’s often easy to miss those connections. Sometimes these small details say a lot about Hyrule, and the parallels Nintendo likes to draw between games.
#ZELDA PARALLEL WORLDS MAP SERIES#
The series’ narrative strength has always been its visual details and Hyrule is one of the best examples of that.Īs The Legend of Zelda is a series that prides itself on finding secrets and exploration, it should come as no surprise that Hyrule, itself, is also full of its own secrets: details hidden in the background waiting to be found by perceptive fans. You can go back to the very first Zelda and infer a lot from the nearly uninhabited land. That’s not to say the earlier games aren’t full of details, however. The series has done a great job at developing the region, especially in recent years, by shedding more light on the culture and people of Hyrule. The home of The Legend of Zelda, the mystical land of Hyrule is a world full of lore and history that fans debate feverishly over. Q: What's the purpose of the mysterious tablets?Ī: It IS a secret to everybody.Hyrule is perhaps Nintendo’s most iconic location. Q: I think I figured out the use of the X button!Ī: Good for you, now try that at weird places. one of these leads to the Ether Medallion, use that at the lake.Ī: Look in Impa's ways, there's more than 1 exit.
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if you meet a certain condition.Ī: Look in Impa's ways, there's more than 1 exit. Q: I'm really stuck about Nabooru's Hole! I can't find it anywhere!Ī: Lupo Quarry, go check the bomb shop, the new bomb may be on sale. Q: Impa's ways boss isn't dropping the crystal! YOU DO NOT NEED TO COME HERE UNTIL YOU GET TO PARALLEL WORLD.Ī: Have you wondered what the arrows in the quarry mean? Q: I can't bomb open that rock in Lupo Quarry! BUG!Ī: Zelda 1lost woods combination (Up Left Down Left), have that in your mind when you read the sign. Stand just under the door.Ī: A tentacle enemy drops it in a room which seems to require hookshot to cross, if you have that then there's the one at the torch. Q: Armos Knights in Nayru's Bay is too hard!Ī: Takes time, less if you have the boomerang. The Following Questions contains Spoilers !Ī: Waterfall in Cannon Oasis, bring some rupees. I would suggest Impa/Darunia/Rauru -> Nabooru -> Sheik -> Saria -> Ruto. Q: What's the suggested order to take the parallel world dungeons?Ī: While the message box suggests to take Rauru then Ruto, that's mainly because that's how the dungeons are ordered. Though some things you'll definately have to figure out yourself. There are enough clues hidden everywhere for you to finish this game. Q: I'm lost, I don't know where to go next!Ī: Look around, most of the story was changed and so is the monologue so talk to all the people you encounter. The big chest key and the big door key! That means if you want that chest to open, you need to find the proper key. Instead, we used our creative talents to make two new distinctive items for you to get. Q: I have found the big key, but the big chest in the guardhouse doesn't open!Ī: If you haven't noticed yet, this game doesn't use either maps or compass in the dungeons. This section will expand as questions keep coming.